When we launched our Public Test Server last week our goal was to create a place where we could test and iterate on ideas/initiatives/fixes with our subscribers in a non-LIVE environment. Our plan was that no patch would make it through the PTS until we were sure that it was tested thoroughly and properly. Patch 1.0.5 (Combat and Careers) is a perfect example of how this system is supposed to work. Thanks to the data and feedback we’ve gathered over the last week we are going to make some major changes to 1.0.5. First, the Combat and Careers portion of the patch is being moved to 1.0.6. We have made enough changes that we have decided to let them stay on PTS a while longer for additional testing. As I’ve said before, we will not rush these changes on to the LIVE servers until we are sure that they have been thoroughly tested and that the changes are working the way that the designers planned. It was evident throughout the testing process that some of the changes needed to be reconsidered and some changed outright. Thus and secondly, we are making the following changes to certain careers:
1) For our Ironbreakers, this means more time to assess the impact at our proposed changes to the Grudge mechanic to IBs in RvR. When patch 1.0.6 goes up on Deathsword, we will have an updated version of the grudge mechanic. As of now, this will result in IBs having decay beginning at 15 seconds as well a much slower loss of grudge per second than originally planned. Over the course of 1.0.6 on the PTS, we will continue to look at this mechanic and see if we have to add some additional time to the beginning of grudge decay.
2) For our healers, we are going to keep the decrease in cast time for the “big heals” but we are reverting the changes to the HOTs back to their current LIVE status. Given the changes and general increases to most careers’ DOTs, keeping healers’ HOTs where they are currently is the more prudent path. As we continue testing with 1.0.6, this may change but for now we want to spend some more time running the numbers before we make any additional changes to our healers.
3) Sorcs/BWs will not have any buffs to their DOTs until we can gather more data on the long-term impact of these DOTs.
4) We are looking at several interface changes geared to make target selection, spell-casting, etc. easier and more reliable especially in RvR.
Those are some of the biggest changes to the “Combat and Careers” portion of 1.0.5. Additionally, 1.0.5 will now focus on the “Heavy Metal” event that paves the way for the introduction of the Blackguard and the Knight of the Blazing Sun as well as a few other changes including fixes/improvements to our Realm War system. We expect to deploy 1.0.5 tomorrow to our LIVE servers. Once that is done, version 1.0.6 will be deployed to our PTS with all the current C&C changes. Additionally, 1.0.6 will also provide an opportunity for testers to get a sneak peek at those two new careers. So, please, keep signing on to our PTS and help us gather the data we need to ensure that the changes we are making are what we intend them to be, a series of necessary and balanced steps to improve balance among the careers. As always, I thank you for your patronage and support of WAR.
Just wake me when you have fixed ORVR, itemization, PVE (ie. Wards needs to go), community feel (BETTER chat please) and population. Merge servers. Mark, EU has 63 servers, and most of them are low/low.
If you manage to fix this, then I'll give WAR a second look.
They're decreasing the cast time of the slow heals?
And no one's bothered to mention this? With all the whining about DoT buffs and HoT nerfs?
You mean, the single biggest major change to healers that the game needed is actually being implemented, and is entirely overshadowed by some relatively minor modifications to HoTs?
great. lets make it even easier to focus fire. let me guess, they are going to put a big red button in the middle of the screen that if you push it will automatically have everyone in the same warband target the same player and cast your highest dps skill.
why exactly do things need to made easier. easier this and easier that. i happen to like a challenge. Good thing mythic wasnt in charge of the nba. they would cut the court in half, increase the basket size to 10 feet and make 3 pointers the range of the free throw, and lower the basket height to 4 feet.
I can only imagine the whining that would have ensued when healers, who the DPS thought were nerfed, can reliably use their slow heals, and focus fire isn't half as effective as it is currently. Especially given that the forums would have treated it as a "stealth" buff to healers.
I assume he's referring to the fact that using the default Select Next or Select Nearest (enemy/ally) typically cycles through all the targets you don't want, invariably resulting in you clicking madly on the guy right in front of you, but never hitting him because you're racking up self-clicks on your way to "Ow My Eyes Are Bleeding."
where were you they said that like a week ago that the 3s cast is a 2.5 and only a 50% chance to set back or that it will only be set back to 50% not sure which noone plays on the PTS so i cant test it.
A note on this, if you are melee there is also a "Select closest enemy" button hidden in the controls. All I did was remap this to the the default Next Target key(Tab) which always seemed to target the most freaking far target possible. Targeting works like a charm now.
As far as I can tell they didn't "respond to feedback" so much as simply delay the changes for further testing.
I think the correct term is: caved to whining.